MarOOn

MarOOn

Just do this for fun, found this through J.ai. I don't really know what I'm doing with models or LoRA but I'm learn'in
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GUIDE FOR SAMPLERS AND SCHEDULERS

GUIDE FOR SAMPLERS AND SCHEDULERS

Samplers (How Noise Is Removed)These are the algorithms that guide the diffusion process. Samplers shape how noise is removed. crisp vs. soft, deterministic vs. random.Euler (Euler normal) – Fast, balanced, but can be less detailed.Euler a (Euler Ancestral) – Adds randomness; sharper and more varied.DDIM – Deterministic, fast, consistent, slightly blurrier.LMS/PLMS (Multistep)LMS – Sharp results, slower convergence, great for fine detail.PLMS – Faster than LMS; good quality at lower steps.DPM & DPM++ Series (Probabilistic)DPM (original) – Basic probabilistic sampler.DPM++ 2M – Strong balance: detail, speed, and performance.DPM++ 2M SDE – Stochastic variant; more artistic, soft realism.DPM++ 2M Karras – Excellent for polished portraits/anime.DPM++ 3M SDE – Ultra-detail; slower but high-precision realism.DPM++ SDE – Fully stochastic; ideal for creative/fantasy art.DPM++ 2S Ancestral – Stylized realism—texture-rich.DPM++ 2S – Deterministic version—nice detail vs speed.DPM-Solver – Fast, minimal steps, decent quality.Ancestral Variants(widely used)Euler a (above), DPM2 a, etc. — introduce ancestral noise for creative outputs.Other Legacy/Fine-Tuned(older or less commonly used samplers)UniPC BH2 – Sharp stylized lighting and detail.Euler DMA/SMEA/DY – Tweaked Euler variants balancing stability & detail.IPNDM, DEIS, Unipc_BH2, and other older samplers – occasionally useful for tests or specific effects.Common or quick picksEuler a - Quick, crisp/creative draftsDPM++ 2M Karras - Polished portraits/animeDPM++ SDE or 3M SDE - Soft realism, fantasy, ultra-real•°•°•°•°•°•°•°•°•°•°•°•Schedulers (When Noise Strength Changes)Schedulers manage the noise reduction schedule across sampling steps. Schedulers define the denoising trajectory. smooth, textured, or fast.1. Karras – Smooth transitions; ideal for high-quality and anime styles.2. Linear_Quadratic – Balanced, a mix of sharpness and smoothness.3. Simple – Fastest schedule; minimal fuss, efficient generation.4. DDIM_Uniform – Uniform steps; fast with acceptable quality.5. SGM_Uniform – Similar to DDIM_Uniform; slightly softer results.6. Exponential – Strong early denoise, lots of texture; artistic flair.7. Beta – Adds variability/texture; popular in templates like “Chroma” .8. Normal – Balanced denoising across steps; safe and reliable for most casesCommon or quick picksKarras - Portraits, clarity, smooth transitionsLinear_Quadratic - Balanced gradient/detailSimple - Fastest choiceExponential/Beta - Artistic and expressive output•°•°•°•°•°•°•°•°•°•°•°•Best result combinationsSharp, stylized draftsEuler a / Euler DMA / UniPC BH2Clean, professional portraitsDPM++ 2M KarrasCreative, dreamy realismDPM++ 2M SDE / DPM++ SDEUltra-detailed realismDPM++ 3M SDE / DPM++ 2M SDEQuick experimentationPLMS / DPM-Solver / DDIM•°•°•°•°•°•°•°•°•°•°•°•TIPSCreative vs. precise: Use ancestral or stochastic samplers (Euler a, DPM++ SDE) with artistic schedulers (Exponential, Beta) for more varied and expressive images.Portraits/realism: Choose multistep or DPM++ with smooth schedulers (Karras, Linear_Quadratic) for clarity and fidelity.Speed-first: Go with PLMS, DDIM, Simple/SGM for fast drafts or prototypes•°•°•°•°•°•°•°•°•°•°•°•SOME COMBOSAnime/Manga portraitsSampler: DPM++ 2MScheduler: KarrasSmooth lines, detailed shading, and consistent eyes/faces.Fantasy illustration(dreamy)Sampler: DPM++ SDEScheduler: ExponentialCreative diffusion; soft realism great for magical settings.Cyberpunk/sci-fi Neon ArtSampler: Euler aScheduler: ExponentialHigh contrast, sharp lights, and stylized flare.Oil painting/painterlySampler: DPM++ 2S AncestralScheduler: BetaTexture-heavy sampler with layered, brushstroke feel.Pixel art/game spriteSampler: UniPC_BH2Scheduler: SimpleCrisp shapes and edges with fast iteration.Photorealistic portraitSampler: DPM++ 3M SDE KarrasScheduler: KarrasUltra-high detail and smooth noise decay.Architectural visualizationSampler: DPM++ 2MScheduler: Linear_QuadraticClean lines and material textures with balanced processing.UI concepts/product mockupsSampler: DLP-SolverScheduler: Simplepractical with clear rendering of objects and screens.Hyperreal still lifeSampler: DPM++ 2M SDEScheduler: BetaDetail-rich but with artistic softness.Abstract surreal artSampler: Euler aScheduler: Betagreat for dream-like output.Glitch art/vaporwaveSampler: DPM++ SDEScheduler: SGM_uniformVibrant randomness with controlled distortion.AI collage/Layered fantasySampler: IPNDMScheduler: ExponentialMessy, multi-textured; not always clean but can be richSci-fi concept artSampler: IPMDMScheduler: ExponentialVibrant and controlled.SPEED COMBOSFast prototyping/idea boardsSampler: DDIMScheduler: SimpleFast with decent structure; useful for drafts.Template testing/layoutsSampler: PLMSScheduler: DDIM_UniformKeeps layout structure intact quickly.Minimal line art/sketchSampler: DPM++ 2MScheduler: SimpleClean lines, especially in black & white sketches.SPECIAL COMBOS?Neon glow portraitsSampler: UniPC_BH2Scheduler: KarrasHandles glowing edges and highlights beautifully.Close ups/Macro photographySampler: DPM++ 3M SDEScheduler: KarrasSuper fine detail with soft blur control.Concept fashion illustrationSampler: DPM++ 2M SDEScheduler: Linear_QuadraticFashion-forward realism with texture.Cartoon/comic panelsSampler: Euler aScheduler: ExponentialHigh contrast edges, strong tone.•°•°•°•°•°•°•°•°•°•°•°•Try 20–30 steps for most samplers; use 40–50 for ultra-detailed styles like DPM++ 3M SDE.Set CFG Scale:6–8 – creative and loose9–11 – prompt fidelity with balance12–15 – strict adherence but may overfit•°•°•°•°•°•°•°•°•°•°•°•COMBOS FOR SPECIFIC BASE MODELSSDXL‐based models (e.g., SDXL base, Pony, Illustrious, Noob AI)Sampler: Euler a (Euler Ancestral)Scheduler: KarrasThis pairing is a go-to default for SDXL finetunes. recommend “Euler A + Karras” for anime or crisp styles, while DPM++ 3M SDE + Karras is often preferred for photorealism.Quick presetsPony SDXL: Euler a + Karras, 30 steps, CFG 4–6Illustrious & Noob AI: They work similarly – Euler a + Karras gives clean, artistically faithful anime-style outcomesPhotoreal SDXL: Swap to DPM++ 3M SDE + Karras, CFG ~4 for ultra-realism•°•Flux (e.g., FLUX.1-dev, Flux.1 Schnell, Hyper Flux)Sampler: Euler (no-ancestral)Scheduler: Simple or beta produces clean Flux imagesSteps: ~20 for FLUX.1-dev, 2–4 for Schnell low‑step modeCFG: 1.0 (turn off strong guidance)For Schnell: Euler + discrete at 2–4 steps, CFG=1 also found DEIS + DDIM_uniform or LCM + SGM_uniform useful for photoreal-style Flux workflows.Quick presetsFlux.1‑dev: Euler + Simple, 20 steps, CFG 1Flux‑Schnell: Euler + Discrete, 3 steps, CFG 1Flux‑Hyper or Pro: Start with Euler + Simple/Beta, ~20 steps, CFG 1•°•PonyBuilt on SDXL and popular for anime artEuler a + Karras, Clip Skip –2, 30–40 steps, CFG ~6Good for colorful anime renders•°•Noob AISame strategy as Pony and IllustriousEuler a + Karras, ~30 steps, CFG 4–6 is the standard•°•IllustriousAlso SDXL‑based and anime focusedEuler a + Karras is recommended for best quality anime-style outputs, though DPM++ SDE variants also work if you want softer, more detailed realism•°•°•°•°•°•°•°•°•°•°•°•SDLX-baseSampler: Euler a (DPM++3M)Scheduler: KarrasSteps: 30–40CFG scale: 4–6anime to ultra-real depending on samplerPonySampler: Euler aScheduler: KarrasSteps: 30–40CFG scale: ~6Clip skip –2, anime styleIllustriousSampler: Euler a (or DPM++ SDE)Scheduler: KarrasSteps: 30–40CFG scale: 4–6Artist emulation & stylingNoobAISampler: Euler aScheduler: KarrasSteps: 30–40CFG scale: 4–6Same as other SDXL‑based modelsFlux.1-devSampler: EulerScheduler: SimpleSteps: ~20CFG scale:1.0Flux-SchnellSampler: EulerScheduler: SimpleSteps: 2–4CFG scale: 1.0Flux-HyperSampler: EulerScheduler: Simple/BetaSteps: ~20CFG scale: 1.0•°•°•°•°•°•°•°•°•°•°•°•Flux models prefer CFG=1, unlike SDXL which uses higher values.Clip Skip –2 boosts image quality on SDXL anime models (Pony, Illustrious) .Swap to DPM++ 3M SDE + Karras for ultra-real outputs with SDXL.For creative atmospheres, pair Euler with Beta rather than Karras.•°•°•°•°•°•°•°•°•°•°•°•DO NOT take my words as law for this, you can always mix and match to your liking to find YOUR preferred setting. This is just whats common/recommended.I may periodically make changes to this if needed. I'm still trying to find how I should organize or word certain things. Tips are welcome
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