《Mgl_Neon Rim-Cel》

LORA
Original


Updated:

《Mgl_Neon Rim-Cel》V

📄 描述:

◇ 以硬邊 cel-shading為核心、線條外粗內細且多用彩色線稿;高光以亮邊/色偏高光刻出輪廓與材質,邊界近向量級銳利。

◇ 光影為高鍵直射光配細薄 rim light,亮面偏暖、暗面偏冷;整體幾乎無霧化與顆粒。

◇ 色彩走高飽和青綠—洋紅雙色系或清亮中性+冷青補光;背景多為純白/高鍵極簡搭配少量圖形化符號。

◇ 適用:流行圖形化角色視覺、清爽夏日氛圍、需要強烈光澤與銳利輪廓的插畫。

✏️ 觸發詞建議(正向):

,mgl-neonrim-style, colored lineart, clean vector-like linework, variable line weight, hard-edged cel shading, glossy specular highlights, color-dodge highlights, subtle teal rim light, high-key lighting, minimal bloom, crisp contrast,

🚫 負向建議:

painterly brush texture, soft blurred edges, heavy bloom, film grain, muted/low-saturation colors, watercolor bleed, deep black crush, noisy bokeh, heavy vignette

🎨 風格特色:

◆ 線條:彩色線稿、外粗內細、亮邊描輪;硬收筆、無刷紋。

◆ 上色:1–2 層陰影塊+極短漸層;鏡面小高光塊與細長亮帶一致。

◆ 光影:高鍵直射+細 rim light;陰影冷、亮面暖。

◆ 色彩:高飽和、黑位輕;常見青綠×洋紅對比或中性+冷青補光。

Version Detail

Illustrious
15
10
《Mgl_Neon Rim-Cel》 📄 描述: ◇ 以硬邊 cel-shading為核心、線條外粗內細且多用彩色線稿;高光以亮邊/色偏高光刻出輪廓與材質,邊界近向量級銳利。 ◇ 光影為高鍵直射光配細薄 rim light,亮面偏暖、暗面偏冷;整體幾乎無霧化與顆粒。 ◇ 色彩走高飽和青綠—洋紅雙色系或清亮中性+冷青補光;背景多為純白/高鍵極簡搭配少量圖形化符號。 ◇ 適用:流行圖形化角色視覺、清爽夏日氛圍、需要強烈光澤與銳利輪廓的插畫。 ✏️ 觸發詞建議(正向): Mgl-Neonrim-Style, colored lineart, clean vector-like linework, variable line weight, hard-edged cel shading, glossy specular highlights, color-dodge highlights, subtle teal rim light, high-key lighting, minimal bloom, crisp contrast, Cinematic Color, 🚫 負向建議: painterly brush texture, soft blurred edges, heavy bloom, film grain, muted/low-saturation colors, watercolor bleed, deep black crush, noisy bokeh, heavy vignette 🎨 風格特色: ◆ 線條:彩色線稿、外粗內細、亮邊描輪;硬收筆、無刷紋。 ◆ 上色:1–2 層陰影塊+極短漸層;鏡面小高光塊與細長亮帶一致。 ◆ 光影:高鍵直射+細 rim light;陰影冷、亮面暖。 ◆ 色彩:高飽和、黑位輕;常見青綠×洋紅對比或中性+冷青補光。

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