Vertical banding on flat textures has been noticeably reduced—while not completely gone, it's now much rarer and less distracting. I also enhanced the grain structure and boosted color depth to make the output feel more vivid and alive. Don’t worry though—black-and-white generations still hold up beautifully and retain that moody, raw aesthetic.
Also fixed issue with the same face.
Think of it as the same core style—just with a better eye for light, texture, and character. P.S: this time trained in usual 1024, not 2048