ta86_realityfracture
Split Realities, Material Transformations, and Fractured Worlds. Krea2 can do that (sometimes) already , but I wanted to change/enhance it in my way.
Recommended strength: Krea2: 0.7 to 1.0
Short Description
ta86_realityfracture is a concept LoRA built around the visual division of a subject or scene into two distinct states, materials, emotions, styles, or realities.
The division can appear as a sharp fracture, an earth fissure, a rupture across the sky, a narrow seam, a structural material boundary, or a soft transition woven directly into the subject.
Describe the split and both sides.
It is not limited to glowing cracks.
The fracture can be:
hard and luminous
dark and broken
subtle and restrained
embedded into fabric, skin, stone, metal, or architecture
created through changes in texture, lighting, color, age, emotion, or visual style
extended through the subject and surrounding environment
The strongest results connect the split directly to the idea of the image.
A silk portrait may transform into embroidery. A human face may become porcelain. A clock may divide between preservation and decay. A landscape may be separated by a deep earth fissure. A fantasy world may be torn apart by a rupture across the sky.
The LoRA works with portraits, full body characters, animals, objects, fashion, interiors, architecture, landscapes, symbolic concepts, fantasy environments, and style transitions.
Triggerwords
ta86_realityfracture, divided reality, split material state, fractured world, contrasting states, one side, the other side, material transformation, structural division, reality transition
The main trigger ta86_realityfracture should be placed at the beginning of the prompt.
The prompt should clearly describe both sides of the transformation.
Example:
one side realistic silk and natural skin, the other side embroidered thread, woven floral details, and layered textile surfaces
The LoRA works best when the split has a clear visual or conceptual purpose.
If you do not like long descriptions or the idea behind it, stop reading here ;)











