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Camera Angle Slider | Anima
A bidirectional camera-angle controller tuned for the Anima checkpoint. Dial from towering low-angle shots to overhead high-angle perspectives using LoRA weight.
✅ Positive Weight (+0.5 to +1.5) → Low Angle: worm's-eye view, looking up at character, towering perspective, dynamic foreshortening from below, powerful framing
✅ Negative Weight (-1.5 to -0.5) → High Angle: bird's-eye view, looking down at character, overhead shot, foreshortening from above, vulnerable framing
✅ Weight 0.0 → Base model default (eye-level/neutral angle)
⚠️ IMPORTANT - Prompt Guidelines: DO NOT include angle keywords in your prompt (e.g., low angle, high angle, from below, from above, worm's eye view, bird's eye view, looking up, looking down). Leave camera angle blank in your prompt — let the slider do the work! Including these keywords will conflict with the LoRA and reduce effectiveness.
💡 Tip: Use +0.8–1.2 for dramatic low-angle power shots. Use -0.8–-1.2 for cinematic high-angle overhead views. Push to ±1.5 for extreme perspectives.
⚙️ Recommended Parameters:
LoRA Weight : -2➡2
Sampling Method: Euler a➡er_sde
Sampling Steps: 20➡30
Guidance Scale: 4➡7
⚠️Disclaimer:
This is a fictional AI-generated model created for artistic, creative, and entertainment purposes only. It does not represent any real person, living or deceased, and contains no realistic depictions of actual individuals or celebrities. The model is not intended to generate content involving real people, celebrities, or realistic human likenesses. By using this model, you agree not to generate any NSFW, harmful, or illegal content, especially involving real individuals or celebrities. Use responsibly and in accordance with ethical AI practices.
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If you appreciate the work I’ve put into this model, I kindly ask you to take a moment to leave feedback. Your input is invaluable and will help me improve future projects!





