A female biomechanical XENOMORPH ASSASSIN, standing upright, frontal view, medium shot, with proportions and anatomy matching the reference image as closely as possible. No face visible.
The body features a classic biomechanical ribcage structure integrated directly into the torso — exposed rib-like forms, symmetrical and organic-mechanical, forming the chest and upper abdomen. The torso is elongated and slender, with smooth transitions between organic and mechanical elements. The arms and shoulders are covered with integrated biomechanical tubing and ribbed structures, embedded into the surface rather than layered on top. The hips and waist are narrow, maintaining a clean, continuous silhouette. A Xenomorph's brutal tail sticks out from behind. A samurai sword peeks out from behind his back.
The head is completely smooth and featureless, with no facial details whatsoever — no eyes, no mouth, no nose, no seams (no face visible). The surface is uniform, reflective, and metallic-organic, similar to polished dark alloy. The overall surface material is a combination of dark matte biomechanical textures and subtle semi-gloss highlights.
The pose is neutral and static, symmetrical, with arms relaxed and aligned naturally with the body. No action, no gesture, no weapon emphasis.
Lighting: studio-style lighting with soft frontal illumination and subtle rim light to define the silhouette and ribcage depth.
Background: dark, minimal, unobtrusive — nearly black, with no visible environment or narrative context.
Hyper-realistic biomechanical sculpture aesthetic, H. R. Giger–inspired, extremely high anatomical fidelity, clean composition, physically based rendering (PBR), ultra-detailed textures, high-resolution, neutral presentation.,XENOPUNK,XENOMORPH FASHION