Mid-Week Morph #3
Voxel hearts. Path-traced horizons. Welcome to a realm where every atom snaps to a perfect grid.
Cube World turns your scenes into luminous block-scapes—sun-shafts slanting through pixel dust, reflections dancing on polished voxels, characters and creatures sculpted from neat right-angles. Trained on high-resolution RTX renders with a touch of Minecraft inspiration, this LoRA embraces the aesthetic of ray-traced cubic worlds while breaking free to explore new biomes of geometric wonder.
From meteor showers over crystalline voxel oceans to blocky foxes prowling neon forests, Cube World balances nostalgic familiarity with fresh, high-fidelity lighting—perfect for concept art, stylized game mock-ups, or surreal architectural visualizations.
This release is part of our Mid-Week Morph series—playful, polished world stylizers delivered every Wednesday to keep the forge glowing.
Note: when remixing Flux images, make sure you select a reasonable CFG value. Something around 3.0 - 4.0 should work.
Highlights
• True RTX-style global illumination and soft-shadowing on voxel geometry • Works on environments and characters—think blocky knights, cubist cats, or sky-island cities • Handles non-traditional palettes (cyberpunk neon, candy pastels, toxic sludge) without losing the grid • Pairs nicely with cinematic lighting or atmosphere LoRAs for extra depth
Versions
Optimized for Flux-based checkpoints such as Flux.1 Dev, Flex.1, and Chroma. Interested in another base model? Let us know.
Recommended Parameters
Flux guidance: 3.0 - 4.0, but anything from 2.0 - 8.0 should work to some degree
Strength: 0.5 - 1.25, depending on how strong you want the effect to be
Example Prompts
The keyword for this LoRA is Cub3W0rld. You can add voxel or cube in the prompt and it will help reinforce the effect, but it is not required.
voxel desert oasis, cube cacti, glass-still water, golden hour, cinematic wide shot, ultra detailed, 8k
floating cube islands linked by crystal waterfalls, early dawn mist, aerial perspective, high detail
overgrown cube temple, ivy-wrapped basalt, emerald light shafts, ground-level POV
spelunker with torch, blocky lava river, obsidian pillars, intense rim-light, wide angle
voxel timber cottages, lantern glow, cobbled square, soft sunset fog, moody scene
voxel space station clinging to cube asteroid, starfield backdrop, cold rim-light
voxel plains, colossal cube tornado twisting up wheat blocks, dusky sky, debris swirl, high drama
open grassland, hovering blocky saucer, emerald beam lighting cube cows, night fog, 8k
ground-level shot, technicians in voxel suits bathed in orange radiation, flaring lens bloom