Model Activation Words and Their Uses.
These words are used at the beginning of the prompt to activate the Checkpoint Model style.
HighRes, : Activates high resolution.
Amazing Quality, : Asks the model to activate high detail quality.
Realistic Skin, : Gives the model additional rendering of the character's skin and skin details such as oil, sweat, pores, etc., for a more realistic skin finish.
Ultra-HD, : Simulates a high-resolution texture rendering effect; it only simulates it and does not provide additional resolution.
Gothic, : Activates a darker, gloomy, anime-style Gothic effect, similar to horror.
Magic Fantasy, : Activates fantasy details in the image, ideal for characters that display magic and require bright objects.
Cinematic Lighting, : Affects the lights in the image, giving a cinematic-style image effect.
8K, : Highlights image details, making it look like an 8K image, but it's only a visual effect.
Intricate Details, : Brings small things and minor details into focus to give the image depth or atmosphere.
Detailed Eyes, : Focuses on enhancing the shape of a character's eyes, giving them a more aesthetic look and shape.
Magic Eyes, : Provides more detailed eyes with fantasy colors and details.
Special eyes Color Trained on the model:
(glow amber eyes: 1.2)
(glow blue eyes: 1.2)
(glow green eyes: 1.2)
(glow red eyes: 1.2)
(glow purple eyes: 1.2)
(glow white eyes: 1.2)
(glow pink eyes: 1.2)
(glow black eyes: 1.2)
realistic eyes, : attempts to give a realistic focus to the eyes so they look vivid and natural.
photorealistic, : attempts to simulate a realistic image but with the anime effect of the model.
impressionism, : leaves abstract background textures in the image to give a contrasting focus between the character and the background.
HDR, : simulates a 3D effect similar to the rendering of anime video games.
Positions or Points of View.
(Focus on the Face), : Used to give a close-up perspective of the face to give more detail to the face in the image.
(Upper Half of the Body), : Focuses on the character from the waist up so that only that part appears in the image.
(Looking at the Viewer), : Used to simulate the character looking you in the eyes from their current position, a breaking-the-wall effect. I only included it because I thought it was fun.
(View from Above), : Gives the sensation of looking at the character from below, as if they were kneeling or on the ground.
(Full Body View), : Visual adjustment to make the character appear full-body in the image.
full shot, : Full perspective shot of the character.
Perfect Face, : Attempts to correct the face shape to a more normal or aesthetic one. It is only used with LORA, which creates detail in the face.
Perfect Eyes, : attempts to correct the shape of the eyes to a more normal or aesthetic one, it is only used with LORA that causes details in the eyes.
Warning: Sequences placed in () such as (glow amber eyes: 1.2), (Focus on the Face), must be written with parentheses, this was done in the activation of the model and the order for the model to understand this command in the prompt must be respected for a better result and image quality. this applies to all those that were put in parentheses.