NTDMIX - v1.5

best quality,masterpiece,absurdres,newest,(narrative-rich composition),, (kasimir-vincent:1.1) ,(game cg,photorealistic:1.3),pvc,This is a CGI-rendered image in a photorealistic creature design style. The scene utilizes soft lighting. The image displays a meticulously detailed, anthropomorphic insectoid entity, presented in a three-quarter standing pose. The creature features a complex hybridization of organic humanoid forms and chitinous insect-like structures. Its head is distinctly arthropodan, characterized by large, vibrant red compound eyes and a pair of slender, reddish-brown antennae projecting upwards. Dark, segmented plates, resembling polished exoskeleton or armor, cover the cranium, parts of the neck, and shoulders, exhibiting a metallic sheen in shades of dark grey and black. In stark contrast, the torso is rendered with smooth, pale, flesh-toned surfaces, sculpted to resemble a muscular humanoid female form, including defined abdominal muscles and bust. This organic structure integrates seamlessly with the armored components, particularly visible at the joints and edges where flesh meets carapace. The arms follow this biomechanical theme, transitioning from flesh-toned upper sections to heavily armored forearms ending in hands equipped with sharp, elongated, dark metallic claws. The legs are similarly encased in layered plating of varying grey and black tones, suggesting robustness and protection. Extending prominently behind the figure is a large, segmented, reddish-brown abdomen or tail, characteristic of certain insects, which curves downwards and adds significantly to the creature's non-human silhouette. The figure is positioned against a softly focused background depicting a hazy forest environment with indistinct tree trunks, creating a shallow depth of field that emphasizes the central subject. The ground beneath the creature is uneven and textured, appearing as rocky or earthen terrain.