hyper-realistic vertical cinematic selfie portrait of a young woman with Medusa’s curse, rendered in ultra-detailed 3DCG with high-end game CGI quality (Unreal Engine 5). She has pale fair skin with natural matte texture, youthful sharp facial features, glowing amber-yellow slit-pupil eyes, smoky bronze eye makeup, deep blood-red matte lips, and a calm mysterious alluring expression. Her hair is replaced by dozens of living blue serpents flowing naturally around her head and shoulders, with hyper-detailed scales, subtle iridescent patterns, small ivory fangs, and flickering forked tongues.
She wears a fitted gray long-sleeve dress layered over a white inner top with extended white trim, a washed black denim mini skirt, white thigh-high socks with lace details, and loose white slouchy knit leg warmers. She carries a black leather shoulder bag with cute bear charms and wears a simple necklace with an “NUKEAI” pendant.
Casual smartphone selfie style, camera held at arm’s length. She smiles playfully with one hand raised beside her cheek forming a cute V-sign, tongue slightly out. She stands on an urban street near a pedestrian crossing with zebra markings and soft bokeh. Behind her several pedestrians are frozen as stone statues with realistic stone textures and lifelike poses.
Render the skin with extremely realistic texture: visible pores, soft subsurface scattering, natural fine highlights, and only delicate realistic moisture. The serpents, clothing, and stone figures should have physically accurate material responses.
Warm afternoon sunlight with subtle backlight creating a glowing rim around the serpents and her silhouette. Soft muted colors, slight grain, cinematic atmosphere. The overall image should feel like a premium video game cinematic character render — highly detailed, sharp focus on her face and the living snakes, physically accurate materials, cozy urban fashion mixed with eerie supernatural fantasy. Clean composition.