hyper-realistic full-body cinematic portrait of a young East Asian woman with pale porcelain skin, rendered in ultra-detailed 3DCG with high-end game CGI quality (Unreal Engine 5). She has an athletic slender body with proportionate arms and legs. Her hair is light ash-blonde, styled in a layered shoulder-length cut with straight bangs. Her facial expression is neutral and stoic, with large dark eyes and a soft delicate look.
She wears a black long-sleeved semi-sheer ribbed knit top with a horizontal stripe pattern, denim cutoff shorts with a raw frayed hemline, a distinctive white strap draped across the front of the waistband, and a simple black choker around her neck.
Render the skin with extremely realistic texture: visible pores, soft subsurface scattering, natural fine highlights, and only delicate realistic moisture — keep the skin mostly dry and clean, avoiding heavy sweat, oily gloss, shiny wet look, or dripping fluids. The ribbed knit top and denim shorts should have physically accurate fabric textures and realistic material responses.
She stands slightly to the left in a dark futuristic cyberpunk cityscape filled with industrial structures, hanging cables, and faint neon lighting at night. The background is dark gray and moody.
Use dim atmospheric cinematic lighting with subtle illumination highlighting her hair and face, creating a soft glow against the dark surroundings. The overall image should feel like a premium video game cinematic character render — highly detailed, sharp focus on her face, body and outfit, physically accurate materials, rich color grading with cool dark tones and soft neon accents. Clean composition with the character as the clear focal point.