GUIDE FOR SAMPLERS AND SCHEDULERS


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Samplers (How Noise Is Removed)

These are the algorithms that guide the diffusion process. Samplers shape how noise is removed. crisp vs. soft, deterministic vs. random.

Euler (Euler normal) – Fast, balanced, but can be less detailed.

Euler a (Euler Ancestral) – Adds randomness; sharper and more varied.

DDIM – Deterministic, fast, consistent, slightly blurrier.

LMS/PLMS (Multistep)

LMS – Sharp results, slower convergence, great for fine detail.

PLMS – Faster than LMS; good quality at lower steps.

DPM & DPM++ Series (Probabilistic)

DPM (original) – Basic probabilistic sampler.

DPM++ 2M – Strong balance: detail, speed, and performance.

DPM++ 2M SDE – Stochastic variant; more artistic, soft realism.

DPM++ 2M Karras – Excellent for polished portraits/anime.

DPM++ 3M SDE – Ultra-detail; slower but high-precision realism.

DPM++ SDE – Fully stochastic; ideal for creative/fantasy art.

DPM++ 2S Ancestral – Stylized realism—texture-rich.

DPM++ 2S – Deterministic version—nice detail vs speed.

DPM-Solver – Fast, minimal steps, decent quality.

Ancestral Variants(widely used)

Euler a (above), DPM2 a, etc. — introduce ancestral noise for creative outputs.

Other Legacy/Fine-Tuned(older or less commonly used samplers)

UniPC BH2 – Sharp stylized lighting and detail.

Euler DMA/SMEA/DY – Tweaked Euler variants balancing stability & detail.

IPNDM, DEIS, Unipc_BH2, and other older samplers – occasionally useful for tests or specific effects.

Common or quick picks

Euler a - Quick, crisp/creative drafts

DPM++ 2M Karras - Polished portraits/anime

DPM++ SDE or 3M SDE - Soft realism, fantasy, ultra-real

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Schedulers (When Noise Strength Changes)

Schedulers manage the noise reduction schedule across sampling steps. Schedulers define the denoising trajectory. smooth, textured, or fast.

1. Karras – Smooth transitions; ideal for high-quality and anime styles.

2. Linear_Quadratic – Balanced, a mix of sharpness and smoothness.

3. Simple – Fastest schedule; minimal fuss, efficient generation.

4. DDIM_Uniform – Uniform steps; fast with acceptable quality.

5. SGM_Uniform – Similar to DDIM_Uniform; slightly softer results.

6. Exponential – Strong early denoise, lots of texture; artistic flair.

7. Beta – Adds variability/texture; popular in templates like “Chroma” .

8. Normal – Balanced denoising across steps; safe and reliable for most cases

Common or quick picks

Karras - Portraits, clarity, smooth transitions

Linear_Quadratic - Balanced gradient/detail

Simple - Fastest choice

Exponential/Beta - Artistic and expressive output

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Best result combinations

Sharp, stylized drafts

Euler a / Euler DMA / UniPC BH2

Clean, professional portraits

DPM++ 2M Karras

Creative, dreamy realism

DPM++ 2M SDE / DPM++ SDE

Ultra-detailed realism

DPM++ 3M SDE / DPM++ 2M SDE

Quick experimentation

PLMS / DPM-Solver / DDIM

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TIPS

Creative vs. precise: Use ancestral or stochastic samplers (Euler a, DPM++ SDE) with artistic schedulers (Exponential, Beta) for more varied and expressive images.

Portraits/realism: Choose multistep or DPM++ with smooth schedulers (Karras, Linear_Quadratic) for clarity and fidelity.

Speed-first: Go with PLMS, DDIM, Simple/SGM for fast drafts or prototypes

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SOME COMBOS

Anime/Manga portraits

Sampler: DPM++ 2M

Scheduler: Karras

Smooth lines, detailed shading, and consistent eyes/faces.

Fantasy illustration(dreamy)

Sampler: DPM++ SDE

Scheduler: Exponential

Creative diffusion; soft realism great for magical settings.

Cyberpunk/sci-fi Neon Art

Sampler: Euler a

Scheduler: Exponential

High contrast, sharp lights, and stylized flare.

Oil painting/painterly

Sampler: DPM++ 2S Ancestral

Scheduler: Beta

Texture-heavy sampler with layered, brushstroke feel.

Pixel art/game sprite

Sampler: UniPC_BH2

Scheduler: Simple

Crisp shapes and edges with fast iteration.

Photorealistic portrait

Sampler: DPM++ 3M SDE Karras

Scheduler: Karras

Ultra-high detail and smooth noise decay.

Architectural visualization

Sampler: DPM++ 2M

Scheduler: Linear_Quadratic

Clean lines and material textures with balanced processing.

UI concepts/product mockups

Sampler: DLP-Solver

Scheduler: Simple

practical with clear rendering of objects and screens.

Hyperreal still life

Sampler: DPM++ 2M SDE

Scheduler: Beta

Detail-rich but with artistic softness.

Abstract surreal art

Sampler: Euler a

Scheduler: Beta

great for dream-like output.

Glitch art/vaporwave

Sampler: DPM++ SDE

Scheduler: SGM_uniform

Vibrant randomness with controlled distortion.

AI collage/Layered fantasy

Sampler: IPNDM

Scheduler: Exponential

Messy, multi-textured; not always clean but can be rich

Sci-fi concept art

Sampler: IPMDM

Scheduler: Exponential

Vibrant and controlled.

SPEED COMBOS

Fast prototyping/idea boards

Sampler: DDIM

Scheduler: Simple

Fast with decent structure; useful for drafts.

Template testing/layouts

Sampler: PLMS

Scheduler: DDIM_Uniform

Keeps layout structure intact quickly.

Minimal line art/sketch

Sampler: DPM++ 2M

Scheduler: Simple

Clean lines, especially in black & white sketches.

SPECIAL COMBOS?

Neon glow portraits

Sampler: UniPC_BH2

Scheduler: Karras

Handles glowing edges and highlights beautifully.

Close ups/Macro photography

Sampler: DPM++ 3M SDE

Scheduler: Karras

Super fine detail with soft blur control.

Concept fashion illustration

Sampler: DPM++ 2M SDE

Scheduler: Linear_Quadratic

Fashion-forward realism with texture.

Cartoon/comic panels

Sampler: Euler a

Scheduler: Exponential

High contrast edges, strong tone.

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Try 20–30 steps for most samplers; use 40–50 for ultra-detailed styles like DPM++ 3M SDE.

Set CFG Scale:

6–8 – creative and loose

9–11 – prompt fidelity with balance

12–15 – strict adherence but may overfit

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COMBOS FOR SPECIFIC BASE MODELS

SDXL‐based models (e.g., SDXL base, Pony, Illustrious, Noob AI)

Sampler: Euler a (Euler Ancestral)

Scheduler: Karras

This pairing is a go-to default for SDXL finetunes. recommend “Euler A + Karras” for anime or crisp styles, while DPM++ 3M SDE + Karras is often preferred for photorealism.

Quick presets

Pony SDXL: Euler a + Karras, 30 steps, CFG 4–6

Illustrious & Noob AI: They work similarly – Euler a + Karras gives clean, artistically faithful anime-style outcomes

Photoreal SDXL: Swap to DPM++ 3M SDE + Karras, CFG ~4 for ultra-realism

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Flux (e.g., FLUX.1-dev, Flux.1 Schnell, Hyper Flux)

Sampler: Euler (no-ancestral)

Scheduler: Simple or beta produces clean Flux images

Steps: ~20 for FLUX.1-dev, 2–4 for Schnell low‑step mode

CFG: 1.0 (turn off strong guidance)

For Schnell: Euler + discrete at 2–4 steps, CFG=1 also found DEIS + DDIM_uniform or LCM + SGM_uniform useful for photoreal-style Flux workflows.

Quick presets

Flux.1‑dev: Euler + Simple, 20 steps, CFG 1

Flux‑Schnell: Euler + Discrete, 3 steps, CFG 1

Flux‑Hyper or Pro: Start with Euler + Simple/Beta, ~20 steps, CFG 1

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Pony

Built on SDXL and popular for anime art

Euler a + Karras, Clip Skip –2, 30–40 steps, CFG ~6

Good for colorful anime renders

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Noob AI

Same strategy as Pony and Illustrious

Euler a + Karras, ~30 steps, CFG 4–6 is the standard

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Illustrious

Also SDXL‑based and anime focused

Euler a + Karras is recommended for best quality anime-style outputs, though DPM++ SDE variants also work if you want softer, more detailed realism

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SDLX-base

Sampler: Euler a (DPM++3M)

Scheduler: Karras

Steps: 30–40

CFG scale: 4–6

anime to ultra-real depending on sampler

Pony

Sampler: Euler a

Scheduler: Karras

Steps: 30–40

CFG scale: ~6

Clip skip –2, anime style

Illustrious

Sampler: Euler a (or DPM++ SDE)

Scheduler: Karras

Steps: 30–40

CFG scale: 4–6

Artist emulation & styling

NoobAI

Sampler: Euler a

Scheduler: Karras

Steps: 30–40

CFG scale: 4–6

Same as other SDXL‑based models

Flux.1-dev

Sampler: Euler

Scheduler: Simple

Steps: ~20

CFG scale:1.0

Flux-Schnell

Sampler: Euler

Scheduler: Simple

Steps: 2–4

CFG scale: 1.0

Flux-Hyper

Sampler: Euler

Scheduler: Simple/Beta

Steps: ~20

CFG scale: 1.0

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Flux models prefer CFG=1, unlike SDXL which uses higher values.

Clip Skip –2 boosts image quality on SDXL anime models (Pony, Illustrious) .

Swap to DPM++ 3M SDE + Karras for ultra-real outputs with SDXL.

For creative atmospheres, pair Euler with Beta rather than Karras.

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DO NOT take my words as law for this, you can always mix and match to your liking to find YOUR preferred setting. This is just whats common/recommended.

I may periodically make changes to this if needed. I'm still trying to find how I should organize or word certain things. Tips are welcome

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