Samplers (How Noise Is Removed)
These are the algorithms that guide the diffusion process. Samplers shape how noise is removed. crisp vs. soft, deterministic vs. random.
Euler (Euler normal) – Fast, balanced, but can be less detailed.
Euler a (Euler Ancestral) – Adds randomness; sharper and more varied.
DDIM – Deterministic, fast, consistent, slightly blurrier.
LMS/PLMS (Multistep)
LMS – Sharp results, slower convergence, great for fine detail.
PLMS – Faster than LMS; good quality at lower steps.
DPM & DPM++ Series (Probabilistic)
DPM (original) – Basic probabilistic sampler.
DPM++ 2M – Strong balance: detail, speed, and performance.
DPM++ 2M SDE – Stochastic variant; more artistic, soft realism.
DPM++ 2M Karras – Excellent for polished portraits/anime.
DPM++ 3M SDE – Ultra-detail; slower but high-precision realism.
DPM++ SDE – Fully stochastic; ideal for creative/fantasy art.
DPM++ 2S Ancestral – Stylized realism—texture-rich.
DPM++ 2S – Deterministic version—nice detail vs speed.
DPM-Solver – Fast, minimal steps, decent quality.
Ancestral Variants(widely used)
Euler a (above), DPM2 a, etc. — introduce ancestral noise for creative outputs.
Other Legacy/Fine-Tuned(older or less commonly used samplers)
UniPC BH2 – Sharp stylized lighting and detail.
Euler DMA/SMEA/DY – Tweaked Euler variants balancing stability & detail.
IPNDM, DEIS, Unipc_BH2, and other older samplers – occasionally useful for tests or specific effects.
Common or quick picks
Euler a - Quick, crisp/creative drafts
DPM++ 2M Karras - Polished portraits/anime
DPM++ SDE or 3M SDE - Soft realism, fantasy, ultra-real
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Schedulers (When Noise Strength Changes)
Schedulers manage the noise reduction schedule across sampling steps. Schedulers define the denoising trajectory. smooth, textured, or fast.
1. Karras – Smooth transitions; ideal for high-quality and anime styles.
2. Linear_Quadratic – Balanced, a mix of sharpness and smoothness.
3. Simple – Fastest schedule; minimal fuss, efficient generation.
4. DDIM_Uniform – Uniform steps; fast with acceptable quality.
5. SGM_Uniform – Similar to DDIM_Uniform; slightly softer results.
6. Exponential – Strong early denoise, lots of texture; artistic flair.
7. Beta – Adds variability/texture; popular in templates like “Chroma” .
8. Normal – Balanced denoising across steps; safe and reliable for most cases
Common or quick picks
Karras - Portraits, clarity, smooth transitions
Linear_Quadratic - Balanced gradient/detail
Simple - Fastest choice
Exponential/Beta - Artistic and expressive output
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Best result combinations
Sharp, stylized drafts
Euler a / Euler DMA / UniPC BH2
Clean, professional portraits
DPM++ 2M Karras
Creative, dreamy realism
DPM++ 2M SDE / DPM++ SDE
Ultra-detailed realism
DPM++ 3M SDE / DPM++ 2M SDE
Quick experimentation
PLMS / DPM-Solver / DDIM
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TIPS
Creative vs. precise: Use ancestral or stochastic samplers (Euler a, DPM++ SDE) with artistic schedulers (Exponential, Beta) for more varied and expressive images.
Portraits/realism: Choose multistep or DPM++ with smooth schedulers (Karras, Linear_Quadratic) for clarity and fidelity.
Speed-first: Go with PLMS, DDIM, Simple/SGM for fast drafts or prototypes
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SOME COMBOS
Anime/Manga portraits
Sampler: DPM++ 2M
Scheduler: Karras
Smooth lines, detailed shading, and consistent eyes/faces.
Fantasy illustration(dreamy)
Sampler: DPM++ SDE
Scheduler: Exponential
Creative diffusion; soft realism great for magical settings.
Cyberpunk/sci-fi Neon Art
Sampler: Euler a
Scheduler: Exponential
High contrast, sharp lights, and stylized flare.
Oil painting/painterly
Sampler: DPM++ 2S Ancestral
Scheduler: Beta
Texture-heavy sampler with layered, brushstroke feel.
Pixel art/game sprite
Sampler: UniPC_BH2
Scheduler: Simple
Crisp shapes and edges with fast iteration.
Photorealistic portrait
Sampler: DPM++ 3M SDE Karras
Scheduler: Karras
Ultra-high detail and smooth noise decay.
Architectural visualization
Sampler: DPM++ 2M
Scheduler: Linear_Quadratic
Clean lines and material textures with balanced processing.
UI concepts/product mockups
Sampler: DLP-Solver
Scheduler: Simple
practical with clear rendering of objects and screens.
Hyperreal still life
Sampler: DPM++ 2M SDE
Scheduler: Beta
Detail-rich but with artistic softness.
Abstract surreal art
Sampler: Euler a
Scheduler: Beta
great for dream-like output.
Glitch art/vaporwave
Sampler: DPM++ SDE
Scheduler: SGM_uniform
Vibrant randomness with controlled distortion.
AI collage/Layered fantasy
Sampler: IPNDM
Scheduler: Exponential
Messy, multi-textured; not always clean but can be rich
Sci-fi concept art
Sampler: IPMDM
Scheduler: Exponential
Vibrant and controlled.
SPEED COMBOS
Fast prototyping/idea boards
Sampler: DDIM
Scheduler: Simple
Fast with decent structure; useful for drafts.
Template testing/layouts
Sampler: PLMS
Scheduler: DDIM_Uniform
Keeps layout structure intact quickly.
Minimal line art/sketch
Sampler: DPM++ 2M
Scheduler: Simple
Clean lines, especially in black & white sketches.
SPECIAL COMBOS?
Neon glow portraits
Sampler: UniPC_BH2
Scheduler: Karras
Handles glowing edges and highlights beautifully.
Close ups/Macro photography
Sampler: DPM++ 3M SDE
Scheduler: Karras
Super fine detail with soft blur control.
Concept fashion illustration
Sampler: DPM++ 2M SDE
Scheduler: Linear_Quadratic
Fashion-forward realism with texture.
Cartoon/comic panels
Sampler: Euler a
Scheduler: Exponential
High contrast edges, strong tone.
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Try 20–30 steps for most samplers; use 40–50 for ultra-detailed styles like DPM++ 3M SDE.
Set CFG Scale:
6–8 – creative and loose
9–11 – prompt fidelity with balance
12–15 – strict adherence but may overfit
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COMBOS FOR SPECIFIC BASE MODELS
SDXL‐based models (e.g., SDXL base, Pony, Illustrious, Noob AI)
Sampler: Euler a (Euler Ancestral)
Scheduler: Karras
This pairing is a go-to default for SDXL finetunes. recommend “Euler A + Karras” for anime or crisp styles, while DPM++ 3M SDE + Karras is often preferred for photorealism.
Quick presets
Pony SDXL: Euler a + Karras, 30 steps, CFG 4–6
Illustrious & Noob AI: They work similarly – Euler a + Karras gives clean, artistically faithful anime-style outcomes
Photoreal SDXL: Swap to DPM++ 3M SDE + Karras, CFG ~4 for ultra-realism
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Flux (e.g., FLUX.1-dev, Flux.1 Schnell, Hyper Flux)
Sampler: Euler (no-ancestral)
Scheduler: Simple or beta produces clean Flux images
Steps: ~20 for FLUX.1-dev, 2–4 for Schnell low‑step mode
CFG: 1.0 (turn off strong guidance)
For Schnell: Euler + discrete at 2–4 steps, CFG=1 also found DEIS + DDIM_uniform or LCM + SGM_uniform useful for photoreal-style Flux workflows.
Quick presets
Flux.1‑dev: Euler + Simple, 20 steps, CFG 1
Flux‑Schnell: Euler + Discrete, 3 steps, CFG 1
Flux‑Hyper or Pro: Start with Euler + Simple/Beta, ~20 steps, CFG 1
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Pony
Built on SDXL and popular for anime art
Euler a + Karras, Clip Skip –2, 30–40 steps, CFG ~6
Good for colorful anime renders
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Noob AI
Same strategy as Pony and Illustrious
Euler a + Karras, ~30 steps, CFG 4–6 is the standard
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Illustrious
Also SDXL‑based and anime focused
Euler a + Karras is recommended for best quality anime-style outputs, though DPM++ SDE variants also work if you want softer, more detailed realism
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SDLX-base
Sampler: Euler a (DPM++3M)
Scheduler: Karras
Steps: 30–40
CFG scale: 4–6
anime to ultra-real depending on sampler
Pony
Sampler: Euler a
Scheduler: Karras
Steps: 30–40
CFG scale: ~6
Clip skip –2, anime style
Illustrious
Sampler: Euler a (or DPM++ SDE)
Scheduler: Karras
Steps: 30–40
CFG scale: 4–6
Artist emulation & styling
NoobAI
Sampler: Euler a
Scheduler: Karras
Steps: 30–40
CFG scale: 4–6
Same as other SDXL‑based models
Flux.1-dev
Sampler: Euler
Scheduler: Simple
Steps: ~20
CFG scale:1.0
Flux-Schnell
Sampler: Euler
Scheduler: Simple
Steps: 2–4
CFG scale: 1.0
Flux-Hyper
Sampler: Euler
Scheduler: Simple/Beta
Steps: ~20
CFG scale: 1.0
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Flux models prefer CFG=1, unlike SDXL which uses higher values.
Clip Skip –2 boosts image quality on SDXL anime models (Pony, Illustrious) .
Swap to DPM++ 3M SDE + Karras for ultra-real outputs with SDXL.
For creative atmospheres, pair Euler with Beta rather than Karras.
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DO NOT take my words as law for this, you can always mix and match to your liking to find YOUR preferred setting. This is just whats common/recommended.
I may periodically make changes to this if needed. I'm still trying to find how I should organize or word certain things. Tips are welcome